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Unique Original Board Game
Since 2013, over 20 original games and collaborations with organizations have been released. In addition to promoting tabletop game culture in Hong Kong, we have also provided tabletop game design courses for various primary and secondary schools, as well as social welfare organizations, nurturing local tabletop game designers.

《Banana Bandits》
Filled with a strong old-school arcade game style, players use function cards and special dice to control gorillas competing for tokens. We’re accompanied by a three-dimensional building scene that not only attracts players with its theme but also incorporates strategic elements.
The design concept includes a 3D game board and the use of the game box as part of the gameplay, making it one of the early tabletop games of its kind.

《Mage Kitchen》
In this fast-paced game (grab-and-go type), we made a bold attempt by using cylindrical objects and securing the rolling area with a tray, allowing players to potentially have limited range of movement when grabbing the objects. This adds to the excitement of the game.
For the card design, we used a softer watercolor style, and each round of grabbing involves different player combinations. This increases the time players have to assess each answer, helping to balance the differences in players' abilities.

《Intenal Affairs》
Inspired by the "Infernal Affairs" film series, both the gang and the police have undercover agents infiltrating each other's ranks. Unlike most "identity party" board games, players have the opportunity to switch sides during the game, significantly increasing the variability. By using password cards to gradually reveal other players' true identities, the game balances strategy better, rather than relying heavily on players' persuasion skills like typical "identity party" board games.

《Scribble Times》
Unlike conventional "drawing and guessing" board games that primarily focus on quickly completing drawings and require relatively low drawing skills from players, this game features a unique "self-estimation" scoring method. This innovative approach allows players of different abilities to engage in the game more fairly.

《Wooolf!!》
We have noticed that many party games rely on "psychological warfare," "verbal skills," and "subtle actions" to infer players' identities, thus lacking true elements of "identity deduction." Therefore, we collaborated with Taiwanese game designer "Little Light" to launch our first representative work.
We set the game's factions based on the character relationships from "The Wolf is Coming." In terms of gameplay, we amplified the deduction aspect by focusing on players' actions and the shared information available to them. Moreover, there is no requirement for any player to be eliminated or killed, allowing all players to hold important roles and contribute influence throughout the game.

《Hida-Furukara》
Auction games typically involve a scenario where players take turns bidding with all information disclosed, but in "Hida Takayama," only the active player knows the true value of the building being auctioned. The other players must estimate its value based on the active player's bid. Additionally, each player's bid, regardless of whether they win the auction or not, will be forfeited, further testing players' bidding strategies. Players must avoid placing bids with the same amount as their opponents, as this would squander opportunities to other players!
Original Education Series
Every tabletop game contains different learning elements, and through the experience of various board games, learning motivation can be enhanced. In addition to strategic logical thinking training, the interactions among participants also help develop intelligence, interpersonal skills, and cognitive abilities. This makes monotonous learning content more engaging, allowing knowledge and skills to be made concrete and facilitating the achievement of learning goals with ease.
For this reason, our creations not only have a high degree of uniqueness and appeal to the public, but we also incorporate various educational elements into them. We hope that every player can grow through the experience of different tabletop games.

《Momo friends》
"Momo" (inspired by the author's dog).
The game features the lively Momo as its backdrop, presenting a unique math trivia game.
In typical math-themed board games, independent numbers are used along with mathematical operations to help players learn calculation skills during gameplay. However, this unconventional math aspect comes into play with each game card displaying two different numbers. Players must constantly pay attention to the instructions, identify the number sequences, and observe the correct positioning of the numbers on the cards to play them correctly.
This introduces an element of reverse thinking into the calculations, thereby enhancing players' quick calculation skills.

《Monopoly back to school》
The well-known "Monopoly Principal" - Mr. Fung Lak Wing (currently a consultant for the Tabletop Game Education Academy) - has collaborated with the "Monopoly" company to create a campus-themed version of "Monopoly" to help teachers and students connect more effectively with campus life.
We have integrated familiar "Monopoly" content with distinct campus themes, such as using student water bottles and backpacks as game pieces and transforming landmarks into campus locations like the "Library" and "Canteen," providing a more relatable tabletop gaming experience.
One of the standout features of the game is the replacement of the original trading "M money" with "Happiness Points." This emphasizes the idea that students learn various knowledge and create wonderful memories on campus, fostering happiness, while conveying a message of positive education.

《Incohernet》
In each game, players face specific limitations and are given hints in the form of storytelling. The game can switch to a competitive mode at any time! Two players each take on a very similar prompt, testing their ability to describe their prompt in a more precise and detailed way. The prompt that is guessed correctly the fastest will earn points.
Throughout the process, players will use synonyms to describe their prompts, enhancing their recognition of objects and deepening their vocabulary inventory.

《Pinocchio》
Players use the words or sentences on the prompt cards as inspiration to share their personal experiences with other players, but be aware that they may have modified certain details, and the stories are not shared as 100% truth! While judging the authenticity of what others share, players can deepen their mutual understanding, making it a game that truly embodies the spirit of "friendship first, competition second" in a storytelling party game.
Localization of Popular Board Games
In addition to launching our own original creations, we will also negotiate with various manufacturers to obtain the rights for popular tabletop games in Traditional Chinese and incorporate Hong Kong-themed elements. This not only aims to promote local tabletop game culture but also hopes to showcase the uniqueness of Hong Kong to the world through these games.

《Tummple》
Based on traditional "block stacking" tabletop games, this game adds elements of luck and strategy to create a unique gaming experience. Before stacking blocks, players must roll a special dice, and based on the icons shown, they stack corresponding "faces" on top of other blocks. Players also have the chance to roll "white/yellow obstacle" icons, which allows them to place obstacles on top of the blocks, increasing the difficulty for opponents when they attempt to stack their blocks. If a block unfortunately falls, the player must collect all the fallen blocks. The game continues until all blocks have been used, and the player who collects the fewest blocks wins.
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《Fishing Day》
Players try to catch as many items that match the patterns and colors on their fishing cards as possible, and the end of each round depends on when the only yellow duck in the pond is caught.
For the development of young children, training and developing fine motor skills is essential. "Fishing Fun" is not only a fishing game but also a competitive game that requires color and shape recognition. In addition to enhancing observation skills and hand-eye coordination, grasping the timing to catch the yellow duck will also help you achieve higher scores.

《Pick me up》
"Fast hands win, slow hands lose!" After rolling three special dice, players must quickly use their suction cups to snatch cards that simultaneously match the three conditions of "dim sum type," "dim sum quantity," and "card color." This game tests players' overall abilities, including recognition of shapes and colors, judgment in condition matching, and hand-eye coordination. It also serves as a useful tool for helping the elderly engage in preventive brain degeneration training.

《Coup》
This game is one of the representative works of psychological strategy games. Each time it's your turn, you can claim to have certain roles (you can bluff) in order to use their abilities, but be careful because other players can challenge your claims. The intrigue and deception throughout the process is highly entertaining.
HABA Educational Series
HABA, a German company with an 80-year history (since 1938), is dedicated to working for children and is known as the "Inventor of Children's Games." The company primarily focuses on creating toys, educational materials, children's furniture, and playground equipment that respect children’s ideas and personalities, allowing them to continually develop their potential talents through play.
To this end, we have selected some HABA board games that cater to local educational needs and have obtained the rights for Traditional Chinese localization.

Players take turns being the captain, using a wooden stick and a special plastic board to "draw" specific patterns. They give hints through different scratching sounds, while the other players must use their hearing to identify the "straight lines," "curves," "zigzags," and "dots" that make up the pattern. Players who select the correct answer can earn building blocks, and the first player to collect four different buildings wins the game.

《Floppy Ears》
To win, you must successfully play out all the cards according to the color requirements, but it's not just about the cards in your hand; it also includes the cards hanging from your ears! If multiple cards match the color requirement, you must prioritize playing the one hanging from your ear. If you choose incorrectly, you will have to return a card to your hand. Only the player with the best memory of the colors on their ears can win. In addition to strategic play, players are also tested on their memory, making it a memory matching game that involves the ears.

《On the hunt for dinos》
Based on the patterns on the search cards, players must flip over the jungle cards to find the hidden dinosaurs on the back. Only those who identify them correctly can proceed. During the process, "swap" pattern search cards may appear, which require players to exchange two of the jungle cards. Players need to regularly update their memory of the dinosaurs' positions. This not only tests players' memory but also demands their full attention to observe the changes in the positions of the dinosaurs.

《Rabbit Rally》
Simple rules yet containing a variety of learning elements: hand-eye coordination, risk assessment, situational prediction, and risk evaluation.
Players can also try adjusting the game difficulty through simple means such as "adjusting the finish line distance" and "adding obstacles," allowing for a high degree of flexibility to accommodate different player abilities.

《Fire!Fire!Fire Fighters》
Players must first observe and decide which firefighters to deploy. After they board the fire truck, they will press and hold the emergency light on the truck's roof with their fingers, racing to deliver the fire truck quickly and safely to the designated location at the fire scene. With the popular fire truck theme, the game simultaneously trains young children's logical thinking as well as their fine and gross motor skills.

Two different scoring methods that simultaneously test players' focus and reaction. Each player has a set of nine different construction vehicles as their hand. Keep an eye on the requirements of the task cards and quickly deploy the corresponding construction vehicles to the site cards in front of them to complete the projects and earn points. If the task card features the plumber Abin, flip the site card in front of you to become a toilet and quickly grab the wooden figurine of plumber Abin so that he can take a break.

《Secret Code13+4》
Players use mathematical operations of addition, subtraction, multiplication, and division to solve various challenges they encounter. The calculation process follows the "answer" first approach, and then combinations of formulas are created based on the results of the dice rolls, with no single standard answer, breaking away from the conventional framework of learning mathematics.

《Logic Labyrinth》
The game is divided into two levels of difficulty, allowing children to develop their spatial awareness and concentration skills. In the beginner mode, players draw a number of route cards according to the number rolled on the dice and work to quickly assemble the correct connected treasure map to obtain more treasures. In the advanced mode, players not only need to correctly connect the routes on the cards but also must meet the requirements of the mission cards for the shape of the treasure map they are assembling, further testing the players' spatial recognition abilities.

《ROX》
Each element card features a different number and color of magic stone patterns. Players must identify the color with the highest quantity and take the corresponding target element card, connecting them in sequence one after another. All players will compete simultaneously, and the player who successfully and accurately connects six element cards the fastest will earn higher points. This game includes a special red transparent film that can be placed over the back pattern of the element cards, allowing for a quick verification of whether the connection order is correct.






